


Overall, the limited extent to which Gotcha Again slightly increases the odds of the player 'cheating' on accident (By actually being made aware that a pod is very close by even though no one spotted it) is a mild flaw I consider well worth Gotcha Again is simply too huge an improvement to the game's 'readability'. Similarly, Location Scout revealing the entire map won't have the innate target preview let you know when you'll activate a pod not yet seen by your squad, which is really frustrating, while Gotcha Again actually will properly account for these pods you can see that your squad technically can't.
#SUNRIDER MASK OF ARCADIUS CHEAT ENGINE PATCH#
Gotcha Again will account for these inappropriately-visible enemies so long as they are visible, but you could already spot them.Ī similar case I actually appreciate Gotcha Again for is that certain objectives (Neutralize VIP, for example) actually forcibly reveal a portion of the map at all times: the innate target preview will fail to account for inactive pods that are visible by virtue of standing in the patch of revealed ground, while Gotcha Again will account for them, and really the innate target preview really ought to account for these visible enemies, or they shouldn't be visible in the first place. My experience is that Gotcha Again generally only makes it more *obvious* that the engine is giving the player information it shouldn't -that under circumstances I've never fully parsed the rules of, you'll get pods pop into visual existence even though your squad can't see them, with this mostly occurring when one of your own troops is in the middle of moving. (ie info you're supposed to have, but which is easy to overlook due to iffy UI presentation) So mostly it's educational, helping you more quickly connect mission types to their possible range of terrains, and potentially helping you catch what the mission type is if you mixed it up with a different mission type -for example, only Supply Extraction (The crate-marking one) is allowed to use Old World city terrain out of Supply Raid variants, so seeing the plot type of 'Abandoned City' can clue you in that this isn't a regular Supply Raid. Whether the biome is Arid or Tundra has some mechanical implications, but nothing of serious substance where knowing the distinction gives you some kind of decisive advantage. but if you're familiar with the game, most mission types already have a constricted, predictable range as far as what this tells you about, and for the exceptions you're not being told anything of actual substance. Oh, and it also tells you the terrain the mission will be on and all, which is technically sort-of-kind-of-cheating, in that this is normally info you don't have until the loading screen or the actual mission.
